What really keeps things ticking along however, is the collection of weapons available and the carefully paced upgrades and abilities that are unlocked as you progress. From basic cannon fodder to magically endowed demons, the varied list of foes that you will face over the 3 to 4 hour running time do a great job of keeping you on your toes throughout. ![]() Taking on the role of Hiro (the lead Ninja of the original release), you are tasked with shooting down wave after wave of increasingly complex enemies. As I said, it’s not without faults, but those with the patience to deal with the technical deficiencies will find one of XBLA’s finest Kinect efforts to date. Rather than the classic adventuring of the original, Side-Kick has wisely decided to build an experience around the Kinect hardware rather than attempting to force Kinect mechanics into a framework ill-fitting of the technology. Whether Mini Ninja Adventures is deserving of the success not afforded to its predecessor is up for debate, but despite a few Kinect-based hiccups, it proves yet another solid entry in the fledgling Mini Ninjas franchise. ![]() ![]() The gameplay was solid rather than spectacular, but with its impressive core mechanics married expertly to its utterly gorgeous visuals, it stands as one of those hidden gems that perhaps didn’t get the attention that it deserved upon release. It may not have lit up the charts, but Mini Ninjas was an enjoyable little adventure that stood out from the crowd thanks to its cutesy but highly likeable art design.
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